Games inside the game
Cards
A real deck of fifty-two playing cards — four suits, thirteen ranks, no shortcuts. Draw them, deal them round a table, and ask the game to read your hand as poker or blackjack.
What a hand looks like
showhand poker lists your cards and tells the room what you are
holding. Hearts and diamonds come through red, spades and clubs dim. A client that
has negotiated UTF-8 is sent the suit as its pip, the way it is drawn below; one that
has not gets the same card with the suit spelled out,
Ace of Spade.
A royal flush
Ten to ace in spades — the best hand there is
An ordinary hand
Queens and sevens, and a king that counts for nothing
Blackjack
An ace and a ten, and the game shouts it in stripes
Reproduced from the game's own hand renderer rather than photographed from a session, so the cards and the colours are exactly what it sends. Your client's palette will differ.
Getting a deck, and dealing
Before anything else
A deck costs 100 quest points from the questman. Cards live on the floor rather than in the dealer's hands — you drop a deck, and the table draws from it.
draw <number>
Take that many cards off the floor.
deal <number> <player> [player...]
Deal a round to each player named — up to thirteen of them. It goes round the table rather than out in hands: with two each, everybody gets their first before anybody gets their second.
checkhand [game]
Look at your own hand, privately.
showhand <poker|blackjack>
Show your hand to the room and have the game announce what it is. Poker wants at least five cards, blackjack at least two.