Games inside the game

Cards

A real deck of fifty-two playing cards — four suits, thirteen ranks, no shortcuts. Draw them, deal them round a table, and ask the game to read your hand as poker or blackjack.

What a hand looks like

showhand poker lists your cards and tells the room what you are holding. Hearts and diamonds come through red, spades and clubs dim. A client that has negotiated UTF-8 is sent the suit as its pip, the way it is drawn below; one that has not gets the same card with the suit spelled out, Ace   of Spade.

A five card poker hand, ten to ace in spades, announced as a royal flush

A royal flush

Ten to ace in spades — the best hand there is

A five card poker hand containing two queens and two sevens, announced as two pairs

An ordinary hand

Queens and sevens, and a king that counts for nothing

A blackjack hand of an ace of spades and a ten of clubs, announced as BlackJack

Blackjack

An ace and a ten, and the game shouts it in stripes

Reproduced from the game's own hand renderer rather than photographed from a session, so the cards and the colours are exactly what it sends. Your client's palette will differ.

Getting a deck, and dealing

Before anything else

A deck costs 100 quest points from the questman. Cards live on the floor rather than in the dealer's hands — you drop a deck, and the table draws from it.

draw <number>

Take that many cards off the floor.

deal <number> <player> [player...]

Deal a round to each player named — up to thirteen of them. It goes round the table rather than out in hands: with two each, everybody gets their first before anybody gets their second.

checkhand [game]

Look at your own hand, privately.

showhand <poker|blackjack>

Show your hand to the room and have the game announce what it is. Poker wants at least five cards, blackjack at least two.